mysimulation/server/FSO.Server.Protocol/Gluon/Packets/TransferClaim.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

41 lines
1.2 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
using FSO.Server.Protocol.Gluon.Model;
namespace FSO.Server.Protocol.Gluon.Packets
{
public class TransferClaim : AbstractGluonPacket
{
public ClaimType Type;
public ClaimAction Action;
public int EntityId;
public uint ClaimId;
public uint SpecialId; //job lot info
public string FromOwner;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
Type = input.GetEnum<ClaimType>();
Action = input.GetEnum<ClaimAction>();
EntityId = input.GetInt32();
ClaimId = input.GetUInt32();
SpecialId = input.GetUInt32();
FromOwner = input.GetPascalString();
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.TransferClaim;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutEnum(Type);
output.PutEnum(Action);
output.PutInt32(EntityId);
output.PutUInt32(ClaimId);
output.PutUInt32(SpecialId);
output.PutPascalString(FromOwner);
}
}
}