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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
45 lines
1.3 KiB
C#
Executable file
45 lines
1.3 KiB
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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using FSO.Server.Protocol.Gluon.Model;
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namespace FSO.Server.Protocol.Gluon.Packets
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{
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public class TransferClaimResponse : AbstractGluonPacket
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{
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public TransferClaimResponseStatus Status;
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public ClaimType Type;
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public int EntityId;
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public uint ClaimId;
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public string NewOwner;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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Status = input.GetEnum<TransferClaimResponseStatus>();
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Type = input.GetEnum<ClaimType>();
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EntityId = input.GetInt32();
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ClaimId = input.GetUInt32();
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NewOwner = input.GetPascalString();
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}
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public override GluonPacketType GetPacketType()
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{
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return GluonPacketType.TransferClaimResponse;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutEnum(Status);
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output.PutEnum(Type);
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output.PutInt32(EntityId);
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output.PutUInt32(ClaimId);
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output.PutPascalString(NewOwner);
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}
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}
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public enum TransferClaimResponseStatus
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{
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ACCEPTED,
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REJECTED,
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CLAIM_NOT_FOUND
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}
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}
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