mysimulation/server/FSO.Server.Protocol/Gluon/Packets/TransferClaimResponse.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

45 lines
1.3 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
using FSO.Server.Protocol.Gluon.Model;
namespace FSO.Server.Protocol.Gluon.Packets
{
public class TransferClaimResponse : AbstractGluonPacket
{
public TransferClaimResponseStatus Status;
public ClaimType Type;
public int EntityId;
public uint ClaimId;
public string NewOwner;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
Status = input.GetEnum<TransferClaimResponseStatus>();
Type = input.GetEnum<ClaimType>();
EntityId = input.GetInt32();
ClaimId = input.GetUInt32();
NewOwner = input.GetPascalString();
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.TransferClaimResponse;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutEnum(Status);
output.PutEnum(Type);
output.PutInt32(EntityId);
output.PutUInt32(ClaimId);
output.PutPascalString(NewOwner);
}
}
public enum TransferClaimResponseStatus
{
ACCEPTED,
REJECTED,
CLAIM_NOT_FOUND
}
}