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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
35 lines
904 B
C#
Executable file
35 lines
904 B
C#
Executable file
namespace FSO.Common.Rendering.Framework.Camera
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{
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public class ManualCamera : ICamera
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{
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#region ICamera Members
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public Microsoft.Xna.Framework.Matrix View { get; set; }
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public Microsoft.Xna.Framework.Matrix Projection { get; set; }
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public Microsoft.Xna.Framework.Vector3 Position { get; set; }
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public Microsoft.Xna.Framework.Vector3 Target { get; set; }
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public Microsoft.Xna.Framework.Vector3 Up { get; set; }
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public Microsoft.Xna.Framework.Vector3 Translation { get; set; }
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public Microsoft.Xna.Framework.Vector2 ProjectionOrigin { get; set; }
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public float NearPlane { get; set; }
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public float FarPlane { get; set; }
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public float Zoom { get; set; }
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public float AspectRatioMultiplier { get; set; }
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public void ProjectionDirty()
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{
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}
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#endregion
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}
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}
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