mysimulation/server/tso.common/Utils/Cache/CacheKey.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

58 lines
1.6 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using System.Linq;
namespace FSO.Common.Utils.Cache
{
public class CacheKey : IEqualityComparer<CacheKey>, IEquatable<CacheKey>
{
public static CacheKey Root = CacheKey.For();
public string[] Components { get; internal set; }
protected CacheKey(string[] components)
{
this.Components = components;
}
public override int GetHashCode()
{
return GetHashCode(this);
}
public bool Equals(CacheKey x, CacheKey y)
{
return x.Components.SequenceEqual(y.Components);
}
public bool Equals(CacheKey other)
{
return Equals(this, other);
}
public int GetHashCode(CacheKey obj)
{
int hashcode = 0;
foreach (string value in obj.Components)
{
if (value != null)
hashcode += value.GetHashCode();
}
return hashcode;
}
public static CacheKey For(params object[] components)
{
return new CacheKey(components.Select(x => "" + x).ToArray());
}
public static CacheKey Combine(CacheKey domain, params object[] components)
{
var newComponents = new string[domain.Components.Length+components.Length];
Array.Copy(domain.Components, newComponents, domain.Components.Length);
Array.Copy(components.Select(x => "" + x).ToArray(), 0, newComponents, domain.Components.Length, components.Length);
return new CacheKey(newComponents);
}
}
}