mysimulation/Libraries/FileHandler/FileHandler.hpp
Fatbag f23bcd7b4d Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files.

My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
2012-02-27 02:55:53 -06:00

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/*
FileHandler - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef FILEHANDLER_HPP
#define FILEHANDLER_HPP
#include <stdlib.h>
#include <stdint.h>
#include <stddef.h>
#include <stdio.h>
#ifndef NOWINDOWS
#include <windows.h>
#endif
struct Asset_t {
uint32_t Group;
uint32_t File;
uint32_t Type;
};
enum FErr {
FERR_NOT_FOUND,
FERR_OPEN,
FERR_BLANK,
FERR_MEMORY,
FERR_READ,
FERR_UNRECOGNIZED
};
enum ImageFormat_t {
FIMG_BGR24
};
struct Image_t {
unsigned Width, Height;
ImageFormat_t Format;
uint8_t * Data;
};
namespace File {
extern int Error;
extern size_t FileSize;
uint8_t * ReadFile(const char * Filename);
Image_t * ReadImageFile(const char * Filename);
uint8_t * ReadJPG(Image_t * Image, const uint8_t * InData, size_t FileSize);
}
#endif