My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.
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Tony Bark 5efdb29315 zTSO
- Added libraries from formats and libvitaboy
2024-04-28 05:33:13 -04:00
Client Fixed the update-libraries script (thanks to Anderson Souza) and added a basic Linux daemon for the server 2012-11-11 17:10:53 -06:00
library zTSO 2024-04-28 05:33:13 -04:00
Server New farextract naming logic and a rewritten UTalk decompressor 2013-03-07 16:17:18 -06:00
src zTSO 2024-04-28 05:33:13 -04:00
Tools New farextract naming logic and a rewritten UTalk decompressor 2013-03-07 16:17:18 -06:00
.gitignore zTSO 2024-04-28 05:33:13 -04:00
build.zig zTSO 2024-04-28 05:33:13 -04:00
build.zig.zon zTSO 2024-04-28 05:33:13 -04:00
CMakeLists.txt Added hitasm 2013-01-23 15:58:58 -06:00
LICENSE zTSO 2024-04-28 05:33:13 -04:00
README.md zTSO 2024-04-28 05:33:13 -04:00
update-libraries.bat Moved to git 2012-10-17 03:21:00 -05:00
update-libraries.mk Fixed the update-libraries script (thanks to Anderson Souza) and added a basic Linux daemon for the server 2012-11-11 17:10:53 -06:00
update-libraries.sh Moved to git 2012-10-17 03:21:00 -05:00

zTSO

zTSO is a experimental implementation of The Sims Online written in Zig that is based on NioTSO's C-based libraries and tools.

Requirements

  • Zig 0.11 or newer

Getting Started

  1. Clone the Repository:

    git clone https://github.com/tonytins/ztso.git
    
  2. Navigate to the Repository:

    cd zsandbox
    
  3. Run the Examples: Execute the code examples using the Zig compiler. For instance:

    zig build run
    
  4. Experiment and Learn: Modify the code, try out different constructs, and see how Zig behaves.

License

I license this project under the GPL-3.0 license - see LICENSE for details.