mysimulation/Client/Scene/Scene.hpp
Fatbag 7d9259b63d Added eagames.bmp reading to the LoginScreen scene.
Added BCON parsing functionality contributed by Propeng.
2012-04-08 12:20:25 -05:00

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2.8 KiB
C++

/*
Niotso - Copyright (C) 2012 Fatbag <X-Fi6@phppoll.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define EXIT_SCENE() do { System::SceneFailed = true; delete this; return; } while(0)
#define SCENE_EXIT 0
#define SCENE_NEED_REDRAW 1
#define SCENE_NO_REDRAW -1
class Scene {
const float TickPeriod;
float TimeDelta;
virtual int Run(float TimeDelta) = 0;
protected:
Scene(float c) : TickPeriod(c), TimeDelta(0) {}
public:
int RunFor(float TimeDelta) {
if(TickPeriod == 0){
return Run(TimeDelta);
}
bool Redraw = false;
this->TimeDelta += TimeDelta;
while(this->TimeDelta >= 0){
int result = Run(TickPeriod);
if(result == System::SHUTDOWN)
return System::SHUTDOWN;
if(result > 0) Redraw = true;
this->TimeDelta -= TickPeriod;
}
return (Redraw) ? 1 : -1;
}
virtual void Render() = 0;
};
class LoginScreen : public Scene {
public:
LoginScreen() : Scene(1.0f/15){
Image_t * Image = File::ReadImageFile("eagames.bmp");
if(!Image){
const char * Message;
switch(File::Error){
case FERR_NOT_FOUND:
Message = "%s does not exist.";
break;
case FERR_OPEN:
Message = "%s could not be opened for reading.";
break;
case FERR_BLANK:
case FERR_UNRECOGNIZED:
case FERR_INVALIDDATA:
Message = "%s is corrupt or invalid.";
break;
case FERR_MEMORY:
Message = "Memory for %s could not be allocated.";
break;
default:
Message = "%s could not be read.";
}
char Buffer[1024];
sprintf(Buffer, Message, "eagames.bmp");
MessageBox(Window::hWnd, Buffer, NULL, MB_OK | MB_ICONERROR);
EXIT_SCENE();
}
}
private:
int Run(float){
if(System::UserInput.CloseWindow){
return SCENE_EXIT;
}
return SCENE_NEED_REDRAW;
}
public:
void Render(){
}
};