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New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
41 lines
No EOL
1.2 KiB
C++
41 lines
No EOL
1.2 KiB
C++
/*
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Niotso - Copyright (C) 2012 Fatbag <X-Fi6@phppoll.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define WINVER 0x0502
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#define _WIN32_WINNT 0x0502
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#define NTDDI_VERSION 0x05010300
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#define _CRT_SECURE_NO_WARNINGS
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#include <windows.h>
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#undef NULL
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#define NULL 0
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#include "version.h"
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#include "System/System.hpp"
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#include "Resources/Resource.h"
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#include "Graphics/Graphics.hpp"
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#include "Audio/Audio.hpp"
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//IsometricEngine.cpp
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namespace Window {
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extern unsigned Width, Height;
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extern bool Fullscreen;
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extern HWND hWnd;
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}
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//MessageHandler.cpp
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); |