mysimulation/build.zig.zon
Tony Bark a1cdd92c3f Open object format
- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
2024-05-07 07:27:59 -04:00

36 lines
1.4 KiB
Zig

.{
.name = "mysim",
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.1.101",
// This field is optional.
// This is currently advisory only; Zig does not yet do anything
// with this value.
.minimum_zig_version = "0.12.0",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
.@"raylib-zig" = .{
.url = "https://github.com/tonytins/raylib-zig/archive/refs/tags/v5.1.103-dev.tar.gz",
.hash = "1220f48ef45b22a393da16f3210b61b87ad9b65d215d02c51189861a57a1b4290059",
},
},
.paths = .{
// This makes *all* files, recursively, included in this package. It is generally
// better to explicitly list the files and directories instead, to insure that
// fetching from tarballs, file system paths, and version control all result
// in the same contents hash.
"",
// For example...
//"build.zig",
//"build.zig.zon",
//"src",
//"LICENSE",
//"README.md",
},
}