My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.
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Fatbag bc978bfa0b * Rewrote all of the chunk parsers to use a bytestream reader. Most noticeably, all of the string-reading code is shared now, and all of the "Size -="s have been taken out.
* Condensed STR# reading of formats 0, -1, -2, and -4 together.
* The STR# parser now supports "formatless" format 0 STR# chunks.
* Made all of the command-line tools cross-platform; replaced file IO with fopen()/etc, and replaced time measurement with clock(). There is no longer a dependency on Windows.h.
* Added a "Server GUI" folder to tools. Niotso Server will basically be a background daemon., and communication would "normally" be through the command line until you run a GUI.
2012-06-14 09:19:13 -05:00
Client * License header formatting change 2012-05-21 23:27:44 -05:00
Libraries * Rewrote all of the chunk parsers to use a bytestream reader. Most noticeably, all of the string-reading code is shared now, and all of the "Size -="s have been taken out. 2012-06-14 09:19:13 -05:00
Server * License header formatting change 2012-05-21 23:27:44 -05:00
Tools * Rewrote all of the chunk parsers to use a bytestream reader. Most noticeably, all of the string-reading code is shared now, and all of the "Size -="s have been taken out. 2012-06-14 09:19:13 -05:00
CMakeLists.txt * Libraries are now being compiled only as static or as shared, not both, quickening the compile process. 2012-04-29 00:44:41 -05:00
Compiling instructions.txt Added freetype under cmake. My immediate next job is libvitaboy. 2012-01-30 00:08:04 -06:00
Documentation.txt Decent analysis of UTalk 2012-01-17 20:23:53 -06:00