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* The texture now blends the way it should (switched GL_CLAMP_TO_EDGE to GL_REPEAT) * The Shannon texture showed the face was being mirrored |
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.. | ||
anim.cpp | ||
CMakeLists.txt | ||
config.h | ||
libvitaboy.cpp | ||
libvitaboy.hpp | ||
mesh.cpp | ||
Renderer.cpp | ||
resource.rc | ||
vbparse.cpp |