My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.
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Tony Bark cbe28d6c78 Floor drawing function
- Draw floors from JSON files, untested at the moment.
- Renamed lot.zig to world.zig
2024-05-04 04:57:22 -04:00
.github/workflows Removed NioTSO client and server 2024-05-01 02:55:43 -04:00
.vscode Switched to Raylib 2024-04-29 03:04:46 -04:00
docs JBlueprint schema 2024-05-03 09:15:42 -04:00
library Switched to Raylib 2024-04-29 03:04:46 -04:00
resources Add a lot I made, just don't know which one. 2024-05-03 07:38:38 -04:00
server Mock FreeSO API 2024-05-02 09:17:45 -04:00
src Floor drawing function 2024-05-04 04:57:22 -04:00
Tools Floor drawing function 2024-05-04 04:57:22 -04:00
.gitignore Updated server README 2024-05-01 03:50:54 -04:00
build.zig Floor drawing function 2024-05-04 04:57:22 -04:00
build.zig.zon Floor drawing function 2024-05-04 04:57:22 -04:00
code_of_conduct.md Removed NioTSO client and server 2024-05-01 02:55:43 -04:00
fetchtso.sh Switched to Raylib 2024-04-29 03:04:46 -04:00
LICENSE zTSO 2024-04-28 05:33:13 -04:00
README.md Mock FreeSO API 2024-05-02 09:17:45 -04:00

My Simulation

My Simulation is intended to be an experimental reimplementation of The Sims Online written in Zig that's based on RayLab and NioTSO's C libraries. It uses FreeSO's API server for handling backend.

Motivation

Although an established reimplementation project already exists, it has excess legacy baggage due to it originally being based on .NET Framework 3.5 and XNA, causing plenty of performance issues and accessibility remains limited in its current form. (Trust me, I've tried). Meanwhile, NioTSO's foundation remains solid, even though it was never finished. The client perfectly simulates a loading screen, plus it can render Sims and objects flawlessly.

The problem is C is, well, C. ¯\_(ツ)_/¯ Accessing NioTSO's code in safer languages like Go or Rust has been historically difficult. While Zig is still in its infancy, the language's FFI is perfectly capable of directly accessing C headers without jumping through hoops. Making it well worth giving it a try. Although Zig itself has not yet hit 1.0, the RayLib game engine is mature.

Will this succeed? I have no idea. I'm not much of a game developer, but that hasn't stopped me from dreaming. Your help is most welcome. My goal is to at least create a successful lot server for endless P2P fun.

To do

  • Rewrite header files

  • Communicate with FreeSO-based API server

  • Write Vitaboy renderer in Zig

Requirements

  • The Sims Online
  • Client
    • OpenGL
    • Zig 0.11 or newer
  • API Server

Getting Started

  1. Clone the Repository:

    git clone https://github.com/tonytins/mysimulation.git
    
  2. Navigate to the Repository:

    cd mysimulation
    
  3. Run the Examples: Execute the code examples using the Zig compiler. For instance:

    zig build run
    
  4. Experiment and Learn: Modify the code, try out different constructs, and see how Zig behaves.

License

I license this project under the GPL-3.0 license - see LICENSE for details.