2012-03-18 23:06:08 -05:00
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/*
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2012-05-21 23:27:44 -05:00
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Niotso - The New Implementation of The Sims Online
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Audio/Startup.cpp
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Copyright (c) 2012 Niotso Project <http://niotso.org/>
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Author(s): Fatbag <X-Fi6@phppoll.org>
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2012-03-18 23:06:08 -05:00
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../EngineInterface.hpp"
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namespace Audio {
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IXAudio2 *pXAudio2 = NULL;
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IXAudio2MasteringVoice *MasterVoice = NULL;
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2012-03-21 20:58:06 -05:00
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int Initialize(){
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2012-03-18 23:06:08 -05:00
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HRESULT result;
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2012-05-21 23:27:44 -05:00
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2012-03-18 23:06:08 -05:00
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result = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE | COINIT_SPEED_OVER_MEMORY);
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if(result != S_OK){
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MessageBox(Window::hWnd, "Failed to initialize Microsoft COM.", NULL, MB_OK | MB_ICONERROR);
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Shutdown();
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return ERROR_AUDIO_INIT_COM;
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}
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result = XAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
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if(result != S_OK){
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MessageBox(Window::hWnd, "Failed to initialize XAudio2. Please download the latest DirectX runtime for your system.",
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NULL, MB_OK | MB_ICONERROR);
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Shutdown();
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return ERROR_AUDIO_INIT_XAUDIO2;
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}
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2012-05-21 23:27:44 -05:00
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2012-03-18 23:06:08 -05:00
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result = pXAudio2->CreateMasteringVoice(&MasterVoice, 2, 44100, 0, 0, NULL);
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if(result != S_OK){
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MessageBox(Window::hWnd, "Failed to create the mastering voice for XAudio2.", NULL, MB_OK | MB_ICONERROR);
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Shutdown();
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return ERROR_AUDIO_CREATE_VOICE;
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}
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return 0;
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}
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2012-04-20 19:37:08 -05:00
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PlayableSound_t * LoadSound(const Sound_t * Sound){
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const WAVEFORMATEX wfx = {
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WAVE_FORMAT_PCM, //wFormatTag
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Sound->Channels, //nChannels
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Sound->SamplingRate, //nSamplesPerSec
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((Sound->Channels * Sound->BitDepth) >> 3) * Sound->SamplingRate, //nAvgBytesPerSec
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((Sound->Channels * Sound->BitDepth) >> 3), //nBlockAlign
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2012-04-29 00:44:41 -05:00
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Sound->BitDepth, //wBitsPerSample
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0 //cbSize
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};
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2012-05-21 23:27:44 -05:00
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2012-04-20 19:37:08 -05:00
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const XAUDIO2_BUFFER buffer = {
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0, //Flags
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Sound->Duration * wfx.nBlockAlign, //AudioBytes
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Sound->Data, //pAudioData
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0, //PlayBegin
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0, //PlayLength
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0, //LoopBegin
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0, //LoopLength
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XAUDIO2_LOOP_INFINITE, //LoopCount
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NULL, //pContext
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};
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2012-05-21 23:27:44 -05:00
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2012-04-20 19:37:08 -05:00
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IXAudio2SourceVoice* pSourceVoice;
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if(FAILED(pXAudio2->CreateSourceVoice(&pSourceVoice, &wfx)))
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return NULL;
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if(FAILED(pSourceVoice->SubmitSourceBuffer(&buffer)))
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return NULL;
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2012-05-21 23:27:44 -05:00
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2012-04-20 19:37:08 -05:00
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PlayableSound_t * PlayableSound = (PlayableSound_t*) malloc(sizeof(PlayableSound_t));
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if(!PlayableSound)
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return NULL;
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PlayableSound->pSourceVoice = pSourceVoice;
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PlayableSound->Playing = false;
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PlayableSound->Data = Sound->Data;
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return PlayableSound;
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}
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bool PlaySound(PlayableSound_t * Sound){
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if(!Sound->Playing && !FAILED(Sound->pSourceVoice->Start(0))){
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Sound->Playing = true;
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return true;
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}
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return false;
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}
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bool StopSound(PlayableSound_t * Sound){
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int success = false;
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if(Sound->Playing && !FAILED(Sound->pSourceVoice->Stop(0)))
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success = true;
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Sound->Playing = false;
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return success;
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}
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void DeleteSound(PlayableSound_t * Sound){
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StopSound(Sound);
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//Sound->pSourceVoice->Release();
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}
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2012-03-18 23:06:08 -05:00
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void Shutdown(){
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if(MasterVoice){
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MasterVoice->DestroyVoice();
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MasterVoice = NULL;
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}
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if(pXAudio2){
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pXAudio2->Release();
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pXAudio2 = NULL;
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}
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}
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}
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