libvitaboy: Completely working model renderer. No animation as of yet.

This commit is contained in:
Fatbag 2012-02-13 20:55:19 -06:00
parent 860f67d522
commit 048a5ca2b2
3 changed files with 238 additions and 93 deletions

View file

@ -27,37 +27,52 @@ void ReadMesh(Mesh_t& Mesh){
printf("BindingCount: %u\n", Mesh.BindingCount);
for(unsigned i=0; i<Mesh.BindingCount; i++){
Mesh.BoneBindings[i].BoneIndex = VBFile.readint32();
Mesh.BoneBindings[i].FirstVertex = VBFile.readint32();
Mesh.BoneBindings[i].VertexCount = VBFile.readint32();
Mesh.BoneBindings[i].FirstFixedVertex = VBFile.readint32();
Mesh.BoneBindings[i].FixedVertexCount = VBFile.readint32();
Mesh.BoneBindings[i].FirstBlendedVertex = VBFile.readint32();
Mesh.BoneBindings[i].BlendedVertexCount = VBFile.readint32();
}
Mesh.TextureVertexCount = VBFile.readint32();
printf("TextureVertexCount: %u\n", Mesh.TextureVertexCount);
Mesh.TextureVertexData = (TextureVertex_t*) malloc(Mesh.TextureVertexCount * sizeof(TextureVertex_t));
for(unsigned i=0; i<Mesh.TextureVertexCount; i++){
Mesh.FixedVertexCount = VBFile.readint32();
printf("FixedVertexCount: %u\n", Mesh.FixedVertexCount);
Mesh.TextureVertexData = (TextureVertex_t*) malloc(Mesh.FixedVertexCount * sizeof(TextureVertex_t));
for(unsigned i=0; i<Mesh.FixedVertexCount; i++){
Mesh.TextureVertexData[i].u = VBFile.readfloat();
Mesh.TextureVertexData[i].v = VBFile.readfloat();
}
Mesh.BlendDataCount = VBFile.readint32();
printf("BlendDataCount: %u\n", Mesh.BlendDataCount);
for(unsigned i=0; i<Mesh.BlendDataCount; i++){
VBFile.readint32();
VBFile.readint32();
Mesh.BlendedVertexCount = VBFile.readint32();
printf("BlendedVertexCount: %u\n", Mesh.BlendedVertexCount);
Mesh.BlendData = (BlendData_t*) malloc(Mesh.BlendedVertexCount * sizeof(BlendData_t));
for(unsigned i=0; i<Mesh.BlendedVertexCount; i++){
Mesh.BlendData[i].Weight = (float)VBFile.readint32()/0x8000;
Mesh.BlendData[i].OtherVertex = VBFile.readint32();
}
Mesh.VertexCount = VBFile.readint32();
printf("VertexCount: %u\n", Mesh.VertexCount);
Mesh.VertexData = (Vertex_t*) malloc(Mesh.VertexCount * sizeof(Vertex_t));
Mesh.VertexNorms = (Vertex_t*) malloc(Mesh.VertexCount * sizeof(Vertex_t));
for(unsigned i=0; i<Mesh.VertexCount; i++){
Mesh.TotalVertexCount = VBFile.readint32();
printf("TotalVertexCount: %u\n", Mesh.TotalVertexCount);
Mesh.VertexData = (Vertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
Mesh.VertexNorms = (Vertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
Mesh.TransformedVertexData = (Vertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
Mesh.TransformedVertexNorms = (Vertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
Mesh.TransformedTextureData = (TextureVertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
for(unsigned i=0; i<Mesh.TotalVertexCount; i++){
Mesh.VertexData[i].x = VBFile.readfloat();
Mesh.VertexData[i].y = VBFile.readfloat();
Mesh.VertexData[i].z = VBFile.readfloat();
Mesh.VertexNorms[i].x = VBFile.readfloat();
Mesh.VertexNorms[i].y = VBFile.readfloat();
Mesh.VertexNorms[i].z = VBFile.readfloat();
if(i<Mesh.FixedVertexCount){
//Fixed vertex
Mesh.TransformedTextureData[i].u = Mesh.TextureVertexData[i].u;
Mesh.TransformedTextureData[i].v = Mesh.TextureVertexData[i].v;
}else{
//Blended vertex; inherit
TextureVertex_t& Parent = Mesh.TextureVertexData[Mesh.BlendData[i-Mesh.FixedVertexCount].OtherVertex];
Mesh.TransformedTextureData[i].u = Parent.u;
Mesh.TransformedTextureData[i].v = Parent.v;
}
}
}