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Moved to git
Assembla's decision to remove Trac incited us to ditch them entirely. Further, the repository no longer includes binaries or libraries; these can be downloaded from niotso.org/pub/ and updated with the included update-libraries script.
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@ -1,8 +1,7 @@
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cmake_minimum_required(VERSION 2.6)
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project(NiotsoClient)
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include_directories(${CMAKE_SOURCE_DIR}/Libraries/FileHandler)
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include_directories(${CMAKE_SOURCE_DIR}/Libraries/freetype/include)
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include_directories(${FILEHANDLER_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIR})
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if(WIN32)
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set(NIOTSOCLIENT_SOURCES
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@ -15,7 +15,7 @@ These restrictions are not enforced by us, but may potentially be used
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by EA in attempt to take down your game.
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If you have any questions, you may visit
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<http://www.assembla.com/spaces/niotso/wiki/About_-_Legal_Summary>
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<http://wiki.niotso.org/Niotso/Legal_Summary>
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---
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11
Client/TODO
11
Client/TODO
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@ -11,8 +11,11 @@ Development Phase: Planning
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Technical Preview 1
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Schedule: (Not very subject to change)
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1. Implement cst and uis parsers [40%]
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1. Implement cst, uis, ini, and xml parsers with support for UTF-8 [20%]
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2. Replicate functionality up until the login dialog [90%]
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3. Implement the OpenGL-based windowing system
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4. Replicate character selection and creation features and the city selection dialog
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5. Implement the code needed to allow the game to read all necessary files from the TSOClient folder
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3. Implement the audio engine
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4. Implement the OpenGL-based windowing system
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5. Replicate character selection and creation features and the city selection dialog
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6. Implement debug logging and support for configuration files
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7. Implement the code needed to allow the game to read all necessary files from the TSOClient folder
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8. Port the client to Linux
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