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https://github.com/simtactics/niotso.git
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Added eagames.bmp reading to the LoginScreen scene.
Added BCON parsing functionality contributed by Propeng.
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parent
cb751c0bb8
commit
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13 changed files with 157 additions and 54 deletions
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@ -15,6 +15,11 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define EXIT_SCENE() do { System::SceneFailed = true; delete this; return; } while(0)
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#define SCENE_EXIT 0
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#define SCENE_NEED_REDRAW 1
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#define SCENE_NO_REDRAW -1
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class Scene {
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const float TickPeriod;
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float TimeDelta;
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@ -45,15 +50,43 @@ class Scene {
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};
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class LoginScreen : public Scene {
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public: LoginScreen() : Scene(1.0f/15) {}
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public:
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LoginScreen() : Scene(1.0f/15){
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Image_t * Image = File::ReadImageFile("eagames.bmp");
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if(!Image){
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const char * Message;
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switch(File::Error){
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case FERR_NOT_FOUND:
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Message = "%s does not exist.";
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break;
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case FERR_OPEN:
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Message = "%s could not be opened for reading.";
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break;
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case FERR_BLANK:
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case FERR_UNRECOGNIZED:
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case FERR_INVALIDDATA:
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Message = "%s is corrupt or invalid.";
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break;
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case FERR_MEMORY:
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Message = "Memory for %s could not be allocated.";
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break;
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default:
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Message = "%s could not be read.";
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}
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char Buffer[1024];
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sprintf(Buffer, Message, "eagames.bmp");
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MessageBox(Window::hWnd, Buffer, NULL, MB_OK | MB_ICONERROR);
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EXIT_SCENE();
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}
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}
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private:
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int Run(float){
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if(System::UserInput.CloseWindow){
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System::Shutdown = true;
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return 0;
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return SCENE_EXIT;
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}
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return 1;
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return SCENE_NEED_REDRAW;
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}
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public:
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