From ad9054fbd704548115e071c2ffc7147fbf86d7bb Mon Sep 17 00:00:00 2001 From: Fatbag Date: Sun, 19 Feb 2012 11:00:10 -0600 Subject: [PATCH] Added instructions for libvitaboy Renderer to Renderer.cpp --- Libraries/libvitaboy/Renderer.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/Libraries/libvitaboy/Renderer.cpp b/Libraries/libvitaboy/Renderer.cpp index 04ff166..3afa847 100644 --- a/Libraries/libvitaboy/Renderer.cpp +++ b/Libraries/libvitaboy/Renderer.cpp @@ -14,6 +14,35 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ +/* + Instructions: + You must have the following files in the same directory as the Renderer binary: + + Skeleton: + * skeleton.skel ("adult.skel" in ./avatardata/skeletons/) + + Meshes: + * body.mesh (pick one from ./avatardata/bodies/meshes/) + * head.mesh (pick one from ./avatardata/heads/meshes/) + * lhand.mesh (pick one from ./avatardata/hands/meshes/) + * rhand.mesh (pick one from ./avatardata/hands/meshes/) + + Textures: + * body.jpg (pick one from ./avatardata/bodies/textures/) + * head.jpg (pick one from ./avatardata/heads/textures/) + * hand.jpg (pick one from ./avatardata/hands/textures/) + + Animation: + * animation.anim (pick one from avatardata/animations) + + ==== Controls ==== + Arrow keys: Rotate the sim + i,j,k,l: Translate the sim around the screen + z,x: Rotate the sim like a clock + a,s: Zoom in, out + n: Animate the character +*/ + #include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library