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Mirrored rendering by libvitaboy Renderer
The next task is to add functionality to the far library to make it suitable for use directly by libvitaboy Renderer.# Please enter the commit message for your changes. Lines starting
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14 changed files with 116 additions and 75 deletions
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@ -16,6 +16,7 @@
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <math.h>
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#include "libvitaboy.hpp"
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VBFile_t VBFile;
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@ -51,6 +52,17 @@ float DotProduct(Rotation_t * q1, Rotation_t * q2){
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return q1->x*q2->x + q1->y*q2->y + q1->z*q2->z + q1->w*q2->w;
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}
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void Normalize(Rotation_t * q){
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float magnitude = q->x*q->x + q->y*q->y + q->z*q->z + q->w*q->w;
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if(magnitude != 0){
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magnitude = 1.0f/sqrt(magnitude);
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q->x *= magnitude;
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q->y *= magnitude;
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q->z *= magnitude;
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q->w *= magnitude;
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}
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}
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void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion){
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float x2 = Quaternion->x * Quaternion->x;
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float y2 = Quaternion->y * Quaternion->y;
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