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Mirrored rendering by libvitaboy Renderer
The next task is to add functionality to the far library to make it suitable for use directly by libvitaboy Renderer.# Please enter the commit message for your changes. Lines starting
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14 changed files with 116 additions and 75 deletions
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@ -72,10 +72,10 @@ void ReadMesh(Mesh_t& Mesh){
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Mesh.VertexData = (Vertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
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Mesh.TransformedVertexData = (Vertex_t*) malloc(Mesh.TotalVertexCount * sizeof(Vertex_t));
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for(unsigned i=0; i<Mesh.TotalVertexCount; i++){
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Mesh.VertexData[i].Coord.x = VBFile.readfloat();
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Mesh.VertexData[i].Coord.x = -VBFile.readfloat();
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Mesh.VertexData[i].Coord.y = VBFile.readfloat();
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Mesh.VertexData[i].Coord.z = VBFile.readfloat();
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Mesh.TransformedVertexData[i].NormalCoord.x = VBFile.readfloat();
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Mesh.TransformedVertexData[i].NormalCoord.x = -VBFile.readfloat();
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Mesh.TransformedVertexData[i].NormalCoord.y = VBFile.readfloat();
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Mesh.TransformedVertexData[i].NormalCoord.z = VBFile.readfloat();
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