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Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files. My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
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commit
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18 changed files with 816 additions and 295 deletions
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@ -1,5 +1,5 @@
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/*
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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FileHandler - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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@ -14,8 +14,6 @@
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdint.h>
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#include <windows.h>
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#include "FileHandler.hpp"
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namespace File {
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@ -23,20 +21,27 @@ namespace File {
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int Error = 0;
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unsigned FileSize = 0;
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const uint8_t Signature[][4] = {
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{0xFF,0xD8,0xFF,0xE0} //JPEG
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};
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const uint8_t SignatureSize[] = {
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4 //JPEG
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};
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uint8_t * ReadFile(const char * Filename){
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HANDLE hFile = CreateFile(Filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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if(hFile == INVALID_HANDLE_VALUE){
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File::Error = (GetLastError() == ERROR_FILE_NOT_FOUND) ? FERR_NOT_FOUND : FERR_OPEN;
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return NULL;
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}
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FileSize = GetFileSize(hFile, NULL);
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if(FileSize == 0){
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CloseHandle(hFile);
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File::Error = FERR_BLANK;
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return NULL;
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}
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uint8_t * InData = (uint8_t*) malloc(FileSize);
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if(InData == NULL){
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CloseHandle(hFile);
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@ -47,7 +52,7 @@ uint8_t * ReadFile(const char * Filename){
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DWORD bytestransferred;
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BOOL result = ::ReadFile(hFile, InData, FileSize, &bytestransferred, NULL);
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CloseHandle(hFile);
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if(!result || bytestransferred != FileSize){
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free(InData);
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File::Error = FERR_READ;
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