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Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files. My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
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18 changed files with 816 additions and 295 deletions
37
Libraries/libvitaboy/oft.cpp
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37
Libraries/libvitaboy/oft.cpp
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/*
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "libvitaboy.hpp"
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void ReadOutfit(Outfit_t& Outfit){
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printf("\n========== Outfit ==========\n");
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Outfit.Version = VBFile.readint32();
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printf("Version: %u\n", Outfit.Version);
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Outfit.Unknown = VBFile.readint32();
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printf("Unknown: %u\n", Outfit.Unknown);
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const char* Colors[] = {"Light", "Medium", "Dark"};
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for(unsigned i=0; i<3; i++){
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printf("\n [%s Appearance]\n", Colors[i]);
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ReadAsset(Outfit.Appearance[i], NOGROUP);
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}
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Outfit.Group = VBFile.readint32();
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printf("Group: %u\n", Outfit.Group);
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Outfit.Region = VBFile.readint32();
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printf("Region: %u\n", Outfit.Region);
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}
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