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Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files. My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
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18 changed files with 816 additions and 295 deletions
38
Libraries/libvitaboy/po.cpp
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Libraries/libvitaboy/po.cpp
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/*
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "libvitaboy.hpp"
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void ReadPurchasableOutfit(PurchasableOutfit_t& PurchasableOutfit){
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printf("\n========== Purchasable Outfit ==========\n");
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PurchasableOutfit.Version = VBFile.readint32();
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printf("Version: %u\n", PurchasableOutfit.Version);
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PurchasableOutfit.Unknown = VBFile.readint32();
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printf("Unknown: %u\n", PurchasableOutfit.Unknown);
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PurchasableOutfit.OutfitDef = VBFile.readint32();
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if(PurchasableOutfit.OutfitDef){
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printf("\n Outfit:\n");
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ReadAsset(PurchasableOutfit.Outfit, READGROUP);
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}
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PurchasableOutfit.CollectionDef = VBFile.readint32();
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if(PurchasableOutfit.CollectionDef){
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printf("\n Collection:\n");
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ReadAsset(PurchasableOutfit.Collection, READGROUP);
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}
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}
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