Commit graph

7 commits

Author SHA1 Message Date
Fatbag
5488883991 Rewrote hitdump to use a parser and Shutdown_M 2012-12-26 09:51:32 -06:00
Fatbag
6dddbd2efa Added rtti-reader and made various cleanups, switching to Shutdown_M for error handling 2012-12-03 12:31:24 -06:00
Fatbag
6b0b0c1d9c Added hitdump. It's not yet complete in the sense that it can tolerate any input file you give it, but it can correctly disassemble every HIT file in both games now. 2012-07-26 13:35:45 -05:00
Fatbag
90c703188b Linux x86-64 build of everything but the client, FARDive, and libpq. For libvitaboy Renderer, this is made possible with the new libgldemo. 2012-07-02 12:14:12 -05:00
Fatbag
bc978bfa0b * Rewrote all of the chunk parsers to use a bytestream reader. Most noticeably, all of the string-reading code is shared now, and all of the "Size -="s have been taken out.
* Condensed STR# reading of formats 0, -1, -2, and -4 together.
* The STR# parser now supports "formatless" format 0 STR# chunks.
* Made all of the command-line tools cross-platform; replaced file IO with fopen()/etc, and replaced time measurement with clock(). There is no longer a dependency on Windows.h.
* Added a "Server GUI" folder to tools. Niotso Server will basically be a background daemon., and communication would "normally" be through the command line until you run a GUI.
2012-06-14 09:19:13 -05:00
Fatbag
17c3bb1145 Switched over to cmake. Everything now works in one command. 2012-01-28 12:11:34 -06:00
Fatbag
8d06606f28 Compliant XA decompression code added to the FileHandler interface 2011-12-14 01:10:04 -06:00