Commit graph

11 commits

Author SHA1 Message Date
Fatbag
bb904c4698 Mirrored rendering by libvitaboy Renderer
The next task is to add functionality to the far library to make it suitable for use directly by libvitaboy Renderer.# Please enter the commit message for your changes. Lines starting
2012-10-27 23:45:56 -05:00
Fatbag
bc51bb4aad * License header formatting change
* New IFF chunk formats supported: CST, FBMP, CATS
* Rebranded libfar to simply far
* Started preliminary work on the hitutils package
2012-05-21 23:27:44 -05:00
Fatbag
cb751c0bb8 Removed changes by Nicholas. These will need to be re-submitted through Trac and manually validated.
Added BMP (24-bit uncompressed, 8-bit uncompressed, and RLE8) and PNG support to File::ReadImageFile(). So far everything in FileHandler is presumed to be safe with any input file except UTK decompression.

Also started making use of the static keyword in various places to aid the compiler in optimization.
2012-04-06 13:27:40 -05:00
Fatbag
64fddcf78e iff2html is working and can properly parse STR# chunks.
I also added my TSOSimulatorClient work to the trunk.
2012-03-13 00:12:27 -05:00
Fatbag
a4a7b82bb7 Added prerelease version of libvitaboy 1.0.1 2012-03-10 14:56:32 -06:00
Fatbag
f23bcd7b4d Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files.

My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
2012-02-27 02:55:53 -06:00
Fatbag
e3f6880ed2 Working animations, albeit without time synchronization; will run too fast, but working nevertheless 2012-02-19 00:15:34 -06:00
Fatbag
048a5ca2b2 libvitaboy: Completely working model renderer. No animation as of yet. 2012-02-13 20:55:19 -06:00
Fatbag
860f67d522 Working skeleton parser and "renderer", though at the moment the body mesh does not map correctly on to the skeleton. 2012-02-07 15:49:09 -06:00
Fatbag
c3e5da64f3 Corrected 2 hopefully last behaviors in libvitaboy Renderer:
* The texture now blends the way it should (switched GL_CLAMP_TO_EDGE to GL_REPEAT)
 * The Shannon texture showed the face was being mirrored
2012-02-05 22:00:17 -06:00
Fatbag
a134def031 Working head renderer, with pixel-perfect results. As for bodies, all appendages are rendered in the same place... 2012-02-05 21:02:28 -06:00