Fatbag
bb904c4698
Mirrored rendering by libvitaboy Renderer
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The next task is to add functionality to the far library to make it suitable for use directly by libvitaboy Renderer.# Please enter the commit message for your changes. Lines starting
2012-10-27 23:45:56 -05:00
Fatbag
90c703188b
Linux x86-64 build of everything but the client, FARDive, and libpq. For libvitaboy Renderer, this is made possible with the new libgldemo.
2012-07-02 12:14:12 -05:00
Fatbag
bc51bb4aad
* License header formatting change
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* New IFF chunk formats supported: CST, FBMP, CATS
* Rebranded libfar to simply far
* Started preliminary work on the hitutils package
2012-05-21 23:27:44 -05:00
Fatbag
f23bcd7b4d
Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
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Also fixed formatting in recent source files.
My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
2012-02-27 02:55:53 -06:00
Fatbag
83ad5d89d1
Aside from adding the new source files for libjpeg-turbo, added SLERP quaternion interpolation to libvitaboy Renderer.
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The renderer is also making use of the new File::ReadFile() interface added to the FileHandler library.
2012-02-22 16:25:23 -06:00
Fatbag
3aea20fa94
100% working time synchronization and skeletal animation interpolation
2012-02-19 22:54:20 -06:00
Fatbag
e3f6880ed2
Working animations, albeit without time synchronization; will run too fast, but working nevertheless
2012-02-19 00:15:34 -06:00
Fatbag
860f67d522
Working skeleton parser and "renderer", though at the moment the body mesh does not map correctly on to the skeleton.
2012-02-07 15:49:09 -06:00
Fatbag
aa9ef65d64
Various library changes
2012-02-04 01:19:52 -06:00