Commit graph

9 commits

Author SHA1 Message Date
Fatbag
90c703188b Linux x86-64 build of everything but the client, FARDive, and libpq. For libvitaboy Renderer, this is made possible with the new libgldemo. 2012-07-02 12:14:12 -05:00
Fatbag
55659f43b5 * Libraries are now being compiled only as static or as shared, not both, quickening the compile process.
* Implemented the rewrite of the iff library, submitted by Propeng. The linked list has been completely replaced with vectors or normal arrays.
* Started work on the cur and tga parsers
2012-04-29 00:44:41 -05:00
Fatbag
f23bcd7b4d Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files.

My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
2012-02-27 02:55:53 -06:00
Fatbag
83ad5d89d1 Aside from adding the new source files for libjpeg-turbo, added SLERP quaternion interpolation to libvitaboy Renderer.
The renderer is also making use of the new File::ReadFile() interface added to the FileHandler library.
2012-02-22 16:25:23 -06:00
Fatbag
3aea20fa94 100% working time synchronization and skeletal animation interpolation 2012-02-19 22:54:20 -06:00
Fatbag
860f67d522 Working skeleton parser and "renderer", though at the moment the body mesh does not map correctly on to the skeleton. 2012-02-07 15:49:09 -06:00
Fatbag
a134def031 Working head renderer, with pixel-perfect results. As for bodies, all appendages are rendered in the same place... 2012-02-05 21:02:28 -06:00
Fatbag
74169b403b Added ANIM parsing code. Lots of printf()s for now, to be rewritten later. 2012-02-04 01:19:15 -06:00
Fatbag
17c3bb1145 Switched over to cmake. Everything now works in one command. 2012-01-28 12:11:34 -06:00