#define IFF2HTML typedef struct IFFSpriteColor_struct { uint8_t A; uint8_t R; uint8_t G; uint8_t B; } IFFSpriteColor; typedef struct IFFPixelMap_struct { IFFSpriteColor *Colors; /* This is 255 b/c sometimes SPR2 and SPR resource go out of bounds (safety first!) */ } IFFPMap; typedef struct IFFSpriteFrame_struct { uint16_t XLocation; uint16_t YLocation; uint16_t Width; uint16_t Height; uint16_t Flag; uint16_t PaletteID; IFFSpriteColor TransparentPixel; IFFSpriteColor *Texels; #ifdef IFF2HTML char *filePath; #endif } IFFSpriteFrame; typedef struct IFFSprite_struct { IFFSpriteFrame **Frames; uint16_t FrameCount; #ifdef IFF2HTML uint32_t Version; #endif } IFFSprite;