cmake_minimum_required(VERSION 2.6)
project(libvitaboy)

set(LIBVITABOY_SERIES 0)
set(LIBVITABOY_MAJOR 0)
set(LIBVITABOY_MINOR 1)

set(LIBVITABOY_SOURCES
    anim.cpp
    apr.cpp
    bnd.cpp
    col.cpp
    hag.cpp
    libvitaboy.cpp
    mesh.cpp
    oft.cpp
    po.cpp
    skel.cpp
)
if(WIN32)
    set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)
else()
    add_definitions(-Dstricmp=strcasecmp)
endif()

include_directories(${LIBGLDEMO_INCLUDE} ${FILEHANDLER_INCLUDE})

#### Static library (uncomment to build)
#add_library(libvitaboy_static STATIC ${LIBVITABOY_SOURCES})
#set_target_properties(libvitaboy_static PROPERTIES
#    OUTPUT_NAME "vitaboy"
#    CLEAN_DIRECT_OUTPUT 1)

add_library(libvitaboy_shared SHARED ${LIBVITABOY_SOURCES})
if(WIN32)
    set_target_properties(libvitaboy_shared PROPERTIES OUTPUT_NAME "vitaboy${LIBVITABOY_SERIES}")
else()
    set_target_properties(libvitaboy_shared PROPERTIES OUTPUT_NAME "vitaboy")
endif()
set_target_properties(libvitaboy_shared PROPERTIES
    COMPILE_FLAGS "-fvisibility=default"
    VERSION ${LIBVITABOY_SERIES}.${LIBVITABOY_MAJOR}.${LIBVITABOY_MINOR}
    PREFIX "lib"
    IMPORT_PREFIX "lib"
    CLEAN_DIRECT_OUTPUT 1)

add_executable(vbparse vbparse.cpp)
target_link_libraries(vbparse libvitaboy_shared FileHandler_shared)

add_executable(Renderer ${GLDEMO_EXE} Renderer.cpp)
target_link_libraries(Renderer libvitaboy_shared ${GLDEMO_LINK} FileHandler_shared m)