niotso/Compiling instructions.txt

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All you need installed to compile Niotso for Windows, Linux, or Mac is cmake 2.6 or newer, a compatible compiler (such as GCC 4.6 or newer), and NASM 2.0 or newer for libjpeg-turbo.
cd into the _build directory and run
$ cmake -G "<Generator name>" ..
The list of generators can be found with cmake --help.
//-- Makefile
Run "make" to compile every package. -j # will greatly speed up the compile time for processors with # cores.
Run "make install" after compiling to install Niotso to your game directory; please specify it first in the Makefile.
Run "make objclean" to delete all object files created during compilation.
Run "make clean" to delete all object files and executable files created during compilation.
Run "make distclean" to delete all files of any kind created during compilation. (Includes profile-collection files.)
Run "make uninstall" to delete Niotso from your game directory.
Run "make uninstall_all" to delete Niotso from your game directory as well as all Niotso.ini files created by Niotso.
Run "make <component>" to compile only a specific package.
For a list of packages, run "make help".
Note that packages must and will compile any other packages required as a dependency.
//-- Code::Blocks, Visual Studio, XCode
Open the solution or project file; you may select between a Release, Debug, Release64, and Debug64 build configuration.