niotso/Libraries/libvitaboy/mesh.cpp

62 lines
No EOL
2.4 KiB
C++

#include "libvitaboy.hpp"
void ReadMesh(Mesh_t& Mesh){
Mesh.Version = VBFile.readint32();
printf("========== Mesh ==========\n");
printf("Version: %u\n", Mesh.Version);
Mesh.BoneCount = VBFile.readint32();
printf("BoneCount: %u\n", Mesh.BoneCount);
Mesh.BoneNames = (char**) malloc(Mesh.BoneCount * sizeof(char*));
for(unsigned i=0; i<Mesh.BoneCount; i++){
Mesh.BoneNames[i] = VBFile.readstring();
printf("| Bone %u: %s\n", i+1, Mesh.BoneNames[i]);
}
Mesh.FaceCount = VBFile.readint32();
printf("FaceCount: %u\n", Mesh.FaceCount);
Mesh.FaceData = (Face_t*) malloc(Mesh.FaceCount * sizeof(Face_t));
for(unsigned i=0; i<Mesh.FaceCount; i++){
Mesh.FaceData[i].VertexA = VBFile.readint32();
Mesh.FaceData[i].VertexB = VBFile.readint32();
Mesh.FaceData[i].VertexC = VBFile.readint32();
}
Mesh.BindingCount = VBFile.readint32();
printf("BindingCount: %u\n", Mesh.BindingCount);
for(unsigned i=0; i<Mesh.BindingCount; i++){
VBFile.readint32();
VBFile.readint32();
VBFile.readint32();
VBFile.readint32();
VBFile.readint32();
}
Mesh.TextureVertexCount = VBFile.readint32();
printf("TextureVertexCount: %u\n", Mesh.TextureVertexCount);
Mesh.TextureVertexData = (TextureVertex_t*) malloc(Mesh.TextureVertexCount * sizeof(TextureVertex_t));
for(unsigned i=0; i<Mesh.TextureVertexCount; i++){
Mesh.TextureVertexData[i].u = VBFile.readfloat();
Mesh.TextureVertexData[i].v = 1 - VBFile.readfloat();
}
Mesh.BlendDataCount = VBFile.readint32();
printf("BlendDataCount: %u\n", Mesh.BlendDataCount);
for(unsigned i=0; i<Mesh.BlendDataCount; i++){
VBFile.readint32();
VBFile.readint32();
}
Mesh.VertexCount = VBFile.readint32();
printf("VertexCount: %u\n", Mesh.VertexCount);
Mesh.UnclothedVertexData = (Vertex_t*) malloc(Mesh.VertexCount * sizeof(Vertex_t));
Mesh.ClothedVertexData = (Vertex_t*) malloc(Mesh.VertexCount * sizeof(Vertex_t));
for(unsigned i=0; i<Mesh.VertexCount; i++){
Mesh.UnclothedVertexData[i].x = VBFile.readfloat();
Mesh.UnclothedVertexData[i].y = VBFile.readfloat();
Mesh.UnclothedVertexData[i].z = VBFile.readfloat();
Mesh.ClothedVertexData[i].x = VBFile.readfloat();
Mesh.ClothedVertexData[i].y = VBFile.readfloat();
Mesh.ClothedVertexData[i].z = VBFile.readfloat();
}
}