niotso/Tools/hitutils
Fatbag 558726a9f1 Corrected the memory exhaustion trap behavior used when calling realloc
Two more steps are currently required to complete hitutils: write hitld, with support for multiple objects and even .a archives, and implement scan_branch_destinations in hitdump. Then we can seamless modify The Sims 1's HIT routines.
2013-01-23 21:13:25 -06:00
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CMakeLists.txt Added hitdump. It's not yet complete in the sense that it can tolerate any input file you give it, but it can correctly disassemble every HIT file in both games now. 2012-07-26 13:35:45 -05:00
Design.txt Added hitdump. It's not yet complete in the sense that it can tolerate any input file you give it, but it can correctly disassemble every HIT file in both games now. 2012-07-26 13:35:45 -05:00
elf.dat Added hitasm 2013-01-23 15:58:58 -06:00
elf.txt Added hitasm 2013-01-23 15:58:58 -06:00
hitasm.c Corrected the memory exhaustion trap behavior used when calling realloc 2013-01-23 21:13:25 -06:00
hitdump.c Corrected the memory exhaustion trap behavior used when calling realloc 2013-01-23 21:13:25 -06:00
hitld.c Added hitdump. It's not yet complete in the sense that it can tolerate any input file you give it, but it can correctly disassemble every HIT file in both games now. 2012-07-26 13:35:45 -05:00
hitutils.h Added hitasm 2013-01-23 15:58:58 -06:00