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Two more steps are currently required to complete hitutils: write hitld, with support for multiple objects and even .a archives, and implement scan_branch_destinations in hitdump. Then we can seamless modify The Sims 1's HIT routines. |
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.. | ||
CMakeLists.txt | ||
Design.txt | ||
elf.dat | ||
elf.txt | ||
hitasm.c | ||
hitdump.c | ||
hitld.c | ||
hitutils.h |