niotso/Client/TODO
Andrew D'Addesio 227617b540 Moved to git
Assembla's decision to remove Trac incited us to ditch them entirely. Further, the repository no longer includes binaries or libraries; these can be downloaded from niotso.org/pub/ and updated with the included update-libraries script.
2012-10-17 03:21:00 -05:00

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Because there are too many long-term things to list that we still have "to do" to reach the next development phase (e.g.
alpha to beta), this file contains only the things that are worked on currently or that will be in the very near future.
While anybody is free to work on _anything_ at any point during Niotso's time, this list shall ONLY contain those relevant
to complete the criteria for the next development phase, which can be found here:
<http://wiki.niotso.org/Niotso_Release_Schedule>
//----------//
Development Phase: Planning
Technical Preview 1
Schedule: (Not very subject to change)
1. Implement cst, uis, ini, and xml parsers with support for UTF-8 [20%]
2. Replicate functionality up until the login dialog [90%]
3. Implement the audio engine
4. Implement the OpenGL-based windowing system
5. Replicate character selection and creation features and the city selection dialog
6. Implement debug logging and support for configuration files
7. Implement the code needed to allow the game to read all necessary files from the TSOClient folder
8. Port the client to Linux