mirror of
https://github.com/simtactics/niotso.git
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New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
74 lines
No EOL
2.2 KiB
C++
74 lines
No EOL
2.2 KiB
C++
/*
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Niotso - Copyright (C) 2012 Fatbag <X-Fi6@phppoll.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../EngineInterface.hpp"
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namespace Audio {
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HANDLE Thread;
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IXAudio2 *pXAudio2 = NULL;
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IXAudio2MasteringVoice *MasterVoice = NULL;
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void Shutdown();
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DWORD WINAPI ThreadProc(LPVOID){
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HRESULT result;
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result = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE | COINIT_SPEED_OVER_MEMORY);
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if(result != S_OK){
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MessageBox(Window::hWnd, "Failed to initialize Microsoft COM.", NULL, MB_OK | MB_ICONERROR);
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Shutdown();
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return ERROR_AUDIO_INIT_COM;
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}
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result = XAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
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if(result != S_OK){
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MessageBox(Window::hWnd, "Failed to initialize XAudio2. Please download the latest DirectX runtime for your system.",
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NULL, MB_OK | MB_ICONERROR);
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Shutdown();
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return ERROR_AUDIO_INIT_XAUDIO2;
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}
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result = pXAudio2->CreateMasteringVoice(&MasterVoice, 2, 44100, 0, 0, NULL);
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if(result != S_OK){
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MessageBox(Window::hWnd, "Failed to create the mastering voice for XAudio2.", NULL, MB_OK | MB_ICONERROR);
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Shutdown();
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return ERROR_AUDIO_CREATE_VOICE;
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}
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ResetEvent(System::Terminated[HANDLE_AUDIO]);
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SetEvent(System::Initialized[HANDLE_AUDIO]);
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WaitForSingleObject(System::Shutdown, INFINITE);
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Shutdown();
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return 0;
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}
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void Shutdown(){
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if(MasterVoice){
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MasterVoice->DestroyVoice();
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MasterVoice = NULL;
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}
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if(pXAudio2){
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pXAudio2->Release();
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pXAudio2 = NULL;
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}
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SetEvent(System::Terminated[HANDLE_AUDIO]);
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}
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} |