niotso/Client/Client.cpp
Fatbag 8bb608d5ce Fully functional cst parser.
New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
2012-03-18 23:06:08 -05:00

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6.1 KiB
C++

/*
Niotso - Copyright (C) 2012 Fatbag <X-Fi6@phppoll.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "EngineInterface.hpp"
namespace Window {
unsigned Width, Height;
bool Fullscreen = false;
HWND hWnd = NULL;
}
int CreateWindowInvisible(HINSTANCE hInst, unsigned Width, unsigned Height, bool Fullscreen);
void Shutdown();
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int)
{
int result;
//Disallow multiple instances of the game from running
CreateMutex(NULL, TRUE, "TSO_NIOTSO_MUTEX");
if(GetLastError() == ERROR_ALREADY_EXISTS){
HWND hWnd = FindWindow("TSO_NIOTSO", "The Sims Online");
if(hWnd != NULL){
ShowWindowAsync(hWnd, SW_RESTORE);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
}
return ERROR_INIT_ANOTHERINSTRUNNING;
}
System::Shutdown = CreateEvent(NULL, TRUE, FALSE, NULL);
for(int i=0; i<2; i++){
System::Initialized[i] = CreateEvent(NULL, TRUE, FALSE, NULL);
System::Terminated[i] = CreateEvent(NULL, TRUE, TRUE, NULL);
}
result = CreateWindowInvisible(hInstance, 800, 600, false);
if(result != 0){
Shutdown();
return ERROR_INIT | ERROR_INIT_WINDOW | result;
}
Graphics::Thread = CreateThread(NULL, 0, Graphics::ThreadProc, NULL, 0, NULL);
if(Graphics::Thread == NULL){
Shutdown();
return ERROR_INIT | ERROR_INIT_GRAPHICS | ERROR_GRAPHICS_CREATE_THREAD;
}
Audio::Thread = CreateThread(NULL, 0, Audio::ThreadProc, NULL, 0, NULL);
if(Audio::Thread == NULL){
Shutdown();
return ERROR_INIT | ERROR_INIT_GRAPHICS | ERROR_GRAPHICS_CREATE_THREAD;
}
WaitForMultipleObjects(2, System::Initialized, TRUE, INFINITE);
for(int i=0; i<2; i++){
if(WaitForSingleObject(System::Terminated[i], 0) != WAIT_TIMEOUT){
/* If Terminated for this thread is signaled, an initialization error occurred */
Shutdown();
return ERROR_INIT;
}
}
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Shutdown();
return 0;
}
int CreateWindowInvisible(HINSTANCE hInst, unsigned Width, unsigned Height, bool Fullscreen)
{
const WNDCLASS wc = {
CS_OWNDC, //style
WndProc, //lpfnWndProc
0, //cbClsExtra
0, //cbWndExtra
hInst, //hInstance
(HICON) LoadImage(hInst, MAKEINTRESOURCE(IDI_TSO), //hIcon
IMAGE_ICON, 0, 0, LR_SHARED | LR_DEFAULTSIZE),
NULL, //hCursor
NULL, //hbrBackground
NULL, //lpszMenuName
"TSO_NIOTSO" //lpszClassName
};
if(!RegisterClass(&wc)){
MessageBox(NULL, "Failed to register the window class.", NULL, MB_OK | MB_ICONERROR);
return ERROR_REGISTER_CLASS;
}
SetCursor(NULL);
HWND hWnd = NULL;
if(Fullscreen){
DEVMODE dmScreenSettings;
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT|DM_BITSPERPEL;
dmScreenSettings.dmPelsWidth = Width;
dmScreenSettings.dmPelsHeight = Height;
dmScreenSettings.dmBitsPerPel = 32;
if(ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL){
MessageBox(NULL, "Fullscreen mode is not supported by your setup. It has been turned off.", NULL,
MB_OK | MB_ICONERROR);
Fullscreen = 0;
}else{
hWnd = CreateWindowEx(WS_EX_APPWINDOW, "TSO_NIOTSO", "The Sims Online", WS_POPUP,
0, 0, Width, Height, 0, 0, hInst, NULL);
}
}
if(hWnd == NULL){
Fullscreen = false;
RECT WindowRect = {0, 0, Width, Height};
//Use a style of WS_OVERLAPPEDWINDOW to allow resizing
AdjustWindowRectEx(&WindowRect, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, FALSE,
WS_EX_APPWINDOW); //This finds the dimensions of a window with a client area of our specified dimensions
//Note: Windows can be positioned anywhere, even outside the visible workspace,
//but their sizes are limited to the size of the workspace on the primary display.
unsigned WindowWidth = WindowRect.right-WindowRect.left, WindowHeight = WindowRect.bottom-WindowRect.top;
RECT WorkspaceRect;
SystemParametersInfo(SPI_GETWORKAREA, 0, &WorkspaceRect, 0);
hWnd = CreateWindowEx(WS_EX_APPWINDOW, "TSO_NIOTSO", "The Sims Online",
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
((WorkspaceRect.right-WorkspaceRect.left - WindowWidth)>>1) + WorkspaceRect.left,
((WorkspaceRect.bottom-WorkspaceRect.top - WindowHeight)>>1) + WorkspaceRect.top,
WindowWidth, WindowHeight, 0, 0, hInst, NULL);
}
if(hWnd == NULL){
MessageBox(NULL, "Failed to create the window.", NULL, MB_OK | MB_ICONERROR);
return ERROR_CREATE_WINDOW;
}
Window::hWnd = hWnd;
Window::Width = Width;
Window::Height = Height;
Window::Fullscreen = Fullscreen;
System::hInst = hInst;
return 0;
}
void Shutdown()
{
SetEvent(System::Shutdown);
WaitForMultipleObjects(2, System::Terminated, TRUE, INFINITE);
if(Window::hWnd){
DestroyWindow(Window::hWnd);
Window::hWnd = NULL;
}
UnregisterClass("TSO_NIOTSO", System::hInst);
}