niotso/Client/MessageHandler.cpp
Fatbag 8bb608d5ce Fully functional cst parser.
New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
2012-03-18 23:06:08 -05:00

52 lines
No EOL
1.5 KiB
C++

/*
Niotso - Copyright (C) 2012 Fatbag <X-Fi6@phppoll.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "EngineInterface.hpp"
/****
For the sake of performance **all throughout the game**,
order the cases in order from most frequently occurred to less frequently occurred
except making adjustments where tiny response latency is essential
*/
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_SETCURSOR: //Occurs often
SetCursor(NULL);
break;
case WM_SYSCOMMAND: //Occurs often
switch(wParam){
case SC_MONITORPOWER:
case SC_SCREENSAVE:
return 0;
}
break;
case WM_KEYDOWN:
case WM_KEYUP:
System::Keys[wParam] = (uMsg == WM_KEYDOWN);
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}