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https://github.com/simtactics/niotso.git
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New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
52 lines
No EOL
1.5 KiB
C++
52 lines
No EOL
1.5 KiB
C++
/*
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Niotso - Copyright (C) 2012 Fatbag <X-Fi6@phppoll.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "EngineInterface.hpp"
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/****
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For the sake of performance **all throughout the game**,
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order the cases in order from most frequently occurred to less frequently occurred
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except making adjustments where tiny response latency is essential
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*/
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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case WM_SETCURSOR: //Occurs often
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SetCursor(NULL);
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break;
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case WM_SYSCOMMAND: //Occurs often
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switch(wParam){
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case SC_MONITORPOWER:
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case SC_SCREENSAVE:
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return 0;
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}
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break;
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case WM_KEYDOWN:
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case WM_KEYUP:
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System::Keys[wParam] = (uMsg == WM_KEYDOWN);
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return 0;
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case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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} |