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* New IFF chunk formats supported: CST, FBMP, CATS * Rebranded libfar to simply far * Started preliminary work on the hitutils package
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Because there are too many long-term things to list that we still have "to do" to reach the next development phase (e.g.
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alpha to beta), this file contains only the things that are worked on currently or that will be in the very near future.
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While anybody is free to work on _anything_ at any point during Niotso's time, this list shall ONLY contain those relevant
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to complete the criteria for the next development phase, which can be found here:
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<http://wiki.niotso.org/Niotso_Release_Schedule>
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//----------//
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Development Phase: Planning
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Technical Preview 1
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Schedule: (Not very subject to change)
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1. Implement cst and uis parsers [40%]
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2. Replicate functionality up until the login dialog [90%]
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3. Implement the OpenGL-based windowing system
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4. Replicate character selection and creation features and the city selection dialog
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5. Implement the code needed to allow the game to read all necessary files from the TSOClient folder |