niotso/Client/TODO
Fatbag bc51bb4aad * License header formatting change
* New IFF chunk formats supported: CST, FBMP, CATS
* Rebranded libfar to simply far
* Started preliminary work on the hitutils package
2012-05-21 23:27:44 -05:00

18 lines
No EOL
954 B
Text

Because there are too many long-term things to list that we still have "to do" to reach the next development phase (e.g.
alpha to beta), this file contains only the things that are worked on currently or that will be in the very near future.
While anybody is free to work on _anything_ at any point during Niotso's time, this list shall ONLY contain those relevant
to complete the criteria for the next development phase, which can be found here:
<http://wiki.niotso.org/Niotso_Release_Schedule>
//----------//
Development Phase: Planning
Technical Preview 1
Schedule: (Not very subject to change)
1. Implement cst and uis parsers [40%]
2. Replicate functionality up until the login dialog [90%]
3. Implement the OpenGL-based windowing system
4. Replicate character selection and creation features and the city selection dialog
5. Implement the code needed to allow the game to read all necessary files from the TSOClient folder