Major changes

- Changed license from GPL to Apache
- Added Binder support
- Added Code of Conduct
This commit is contained in:
Tony Bark 2020-12-08 14:48:59 -05:00
parent 78f9413354
commit 44f2a68389
6 changed files with 464 additions and 678 deletions

View file

@ -1,5 +1,18 @@
{
"cells": [
{
"cell_type": "markdown",
"metadata": {},
"source": [
"# Decision Engine\n",
"\n",
"In The Sims 1, choices are based on a thresold which deteremines the priority for each type of object gets the most attention. This is based how much the sum of the current mood would be increased at that moment.\n",
"\n",
"In theory, it could be done with a lot of switches that map to each object, need and threshold, but that would be difficult to do in practice. Because The Sims was created before modern machine learning, Maxis created a custom AI engine for their game, known as SimAntics. \n",
"\n",
"Although an re-implementation of SimAntics exists with [FreeSO](https://github.com/riperiperi/FreeSO), it's tightly ingertated into the game. This experiment aims to create a open source and general purpose model using current machine learning technologies."
]
},
{
"cell_type": "code",
"execution_count": 1,
@ -8,7 +21,24 @@
"#r \"nuget:Microsoft.ML\"\n",
"#r \"nuget:Microsoft.ML.AutoML\""
],
"outputs": []
"outputs": [
{
"output_type": "execute_result",
"data": {
"text/plain": "Installed package Microsoft.ML.AutoML version 0.17.2"
},
"execution_count": 1,
"metadata": {}
},
{
"output_type": "execute_result",
"data": {
"text/plain": "Installed package Microsoft.ML version 1.5.2"
},
"execution_count": 1,
"metadata": {}
}
]
},
{
"cell_type": "code",