Added "_camelCase" naming rule
- Moved tuning mod to XML
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4 changed files with 14 additions and 2 deletions
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@ -2,7 +2,7 @@
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This project is designed as a Visual Studio template for to get you straight into creating scripting mods for The Sims 3.
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This project is designed as a Visual Studio template to get people straight into creating scripting mods for The Sims 3. This includes a basic hello world-like example from [Sims Wiki](http://simswiki.info/wiki.php?title=Tutorial:Sims_3_Pure_Scripting_Modding).
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## Requirements
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@ -10,6 +10,7 @@ This project is designed as a Visual Studio template for to get you straight int
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* Visual Studio
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* .NET desktop workload
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* TS3: Patch 1.69
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## License
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@ -56,6 +56,17 @@ dotnet_naming_symbols.static_internal_fields.applicable_accessibilities = pri
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dotnet_naming_style.sims3_static.required_prefix = s
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dotnet_naming_style.sims3_static.capitalization = pascal_case
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# all other fields should be _camelCase
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dotnet_naming_rule.camel_case_for_private_internal_fields.severity = suggestion
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dotnet_naming_rule.camel_case_for_private_internal_fields.symbols = private_internal_fields
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dotnet_naming_rule.camel_case_for_private_internal_fields.style = camel_case_underscore_style
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dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
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dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
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dotnet_naming_style.camel_case_underscore_style.required_prefix = _
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dotnet_naming_style.camel_case_underscore_style.capitalization = camel_case
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# Public members must be capitalized
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dotnet_naming_rule.public_members_must_be_capitalized.symbols = public_symbols
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dotnet_naming_symbols.public_symbols.applicable_kinds = property,method,field,event,delegate
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@ -66,7 +66,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="S3_simsmod.xml">
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<Content Include="XML\S3_simsmod.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\mscorlib.dll">
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