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https://github.com/APercy/airutils.git
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adjusting for mineclone
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parent
3a5244c721
commit
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3 changed files with 11 additions and 5 deletions
1
init.lua
1
init.lua
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@ -423,6 +423,7 @@ end
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function airutils.sit(player)
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--set_animation(frame_range, frame_speed, frame_blend, frame_loop)
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player:set_animation({x = 81, y = 160},30, 0, true)
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if emote then emote.start(player:get_player_name(), "sit") end
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end
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@ -654,9 +654,8 @@ function airutils.on_punch(self, puncher, ttime, toolcaps, dir, damage)
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-- deal with painting or destroying
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if itmstck then
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if airutils.set_param_paint(self, puncher, itmstck, 1) == false then
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if not self.driver and toolcaps and toolcaps.damage_groups
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and toolcaps.groupcaps and toolcaps.groupcaps.choppy and item_name ~= airutils.fuel then
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and toolcaps.groupcaps and (toolcaps.groupcaps.choppy or toolcaps.groupcaps.axey_dig) and item_name ~= airutils.fuel then
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--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--airutils.make_sound(self,'hit')
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damage_vehicle(self, toolcaps, ttime, damage)
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@ -729,6 +728,7 @@ function airutils.on_rightclick(self, clicker)
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else
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self._custom_pilot_formspec(name)
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end
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airutils.sit(clicker)
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end
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else
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self.driver_name = nil --error, so clean it
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@ -60,6 +60,8 @@ function airutils.attach(self, player, instructor_mode)
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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elseif airutils.is_mcl then
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit" , 30)
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airutils.sit(player)
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end
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@ -128,7 +130,8 @@ local function attach_copilot(self, name, player, eye_y)
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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elseif airutils.is_mcl then
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit" , 30)
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airutils.sit(player)
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end
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-- make the driver sit
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@ -190,7 +193,8 @@ function airutils.attach_pax(self, player, is_copilot)
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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elseif airutils.is_mcl then
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit" , 30)
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airutils.sit(player)
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end
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@ -918,7 +922,8 @@ local function do_attach(self, player, slot)
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player_api.player_attached[name] = true
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player_api.set_animation(player, "sit")
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elseif airutils.is_mcl then
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit" , 30)
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airutils.sit(player)
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end
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