From 2db0b2058a4ae48fa8c9eb42f2773ade4aa71180 Mon Sep 17 00:00:00 2001 From: Alexsandro Percy Date: Wed, 13 Sep 2023 20:25:18 -0300 Subject: [PATCH] removing attack angle by speed --- lib_planes/entities.lua | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/lib_planes/entities.lua b/lib_planes/entities.lua index f811181..95d1c06 100644 --- a/lib_planes/entities.lua +++ b/lib_planes/entities.lua @@ -331,13 +331,11 @@ function airutils.logic(self) if longit_speed > self._min_speed then local percentage = math.abs(((longit_speed * 100)/(self._min_speed + 5))/100) if percentage > 1.5 then percentage = 1.5 end + self._angle_of_attack = self._wing_angle_of_attack - ((actuator_angle / self._elevator_response_attenuation)*percentage) - --set the plane on level - if airutils.adjust_attack_angle_by_speed then - --airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime) - self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime) - end + --airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime) + --self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime) if self._angle_of_attack < self._min_attack_angle then self._angle_of_attack = self._min_attack_angle