optimized sit routine

This commit is contained in:
Alexsandro Percy 2023-08-11 18:32:39 -03:00
parent 17cdc987f1
commit 2e9987da03

View file

@ -33,6 +33,26 @@ function airutils.get_gauge_angle(value, initial_angle)
return angle
end
local function sit_player(player, name)
if airutils.is_minetest then
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
elseif airutils.is_mcl then
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit" , 30)
airutils.sit(player)
end
-- make the driver sit
minetest.after(1, function()
if player then
--minetest.chat_send_all("okay")
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
-- attach player
function airutils.attach(self, player, instructor_mode)
instructor_mode = instructor_mode or false
@ -56,23 +76,7 @@ function airutils.attach(self, player, instructor_mode)
end
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
if airutils.is_minetest then
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
elseif airutils.is_mcl then
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit" , 30)
airutils.sit(player)
end
-- make the driver sit
minetest.after(1, function()
if player then
--minetest.chat_send_all("okay")
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
sit_player(player, name)
end
@ -126,22 +130,8 @@ local function attach_copilot(self, name, player, eye_y)
-- attach the driver
player:set_attach(self.co_pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
if airutils.is_minetest then
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
elseif airutils.is_mcl then
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit" , 30)
airutils.sit(player)
end
-- make the driver sit
minetest.after(1, function()
player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
sit_player(player, name)
end
-- attach passenger
@ -189,23 +179,7 @@ function airutils.attach_pax(self, player, is_copilot)
player:set_attach(self._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = eye_y, z = 0}, {x = 0, y = 3, z = -30})
if airutils.is_minetest then
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
elseif airutils.is_mcl then
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit" , 30)
airutils.sit(player)
end
-- make the driver sit
minetest.after(1, function()
player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
sit_player(player, name)
break
end
end
@ -917,24 +891,7 @@ local function do_attach(self, player, slot)
eye_y = 2.5
end
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 3, z = -30})
if airutils.is_minetest then
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
elseif airutils.is_mcl then
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit" , 30)
airutils.sit(player)
end
-- make the driver sit
minetest.after(1, function()
player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
sit_player(player, name)
end
end