added hook functions and improved damage detection

This commit is contained in:
Alexsandro Percy 2024-02-14 21:21:42 -03:00
parent fdc1332caf
commit 3673389f37
3 changed files with 173 additions and 4 deletions

View file

@ -371,7 +371,7 @@ function airutils.testImpact(self, velocity, position)
else
self.object:set_velocity(self._last_vel)
--self.object:set_acceleration(self._last_accell)
self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
--self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
end
end
local impact = math.abs(airutils.get_hipotenuse_value(velocity, self._last_vel))
@ -466,13 +466,20 @@ function airutils.testImpact(self, velocity, position)
if self._hard_damage then
damage = impact*3
--check if the impact was on landing gear area
if math.abs(impact - vertical_impact) < (impact*0.1) and --vert speed difference less than 10% of total
--[[if math.abs(impact - vertical_impact) < (impact*0.1) and --vert speed difference less than 10% of total
math.abs(math.deg(self.object:get_rotation().x)) < 20 and --nose angle between +20 and -20 degrees
self._longit_speed < (self._min_speed*2) and --longit speed less than the double of min speed
self._longit_speed < (self._min_speed*2) then --longit speed less than the double of min speed
self._longit_speed > (self._min_speed/2) then --longit speed bigger than the half of min speed
damage = impact / 2 --if the plane was landing, the damage is mainly on landing gear, so lets reduce the damage
end
end]]--
--end check
if math.abs(math.deg(self.object:get_rotation().x)) < 20 and --nose angle between +20 and -20 degrees
self._longit_speed < (self._min_speed*2) then --longit speed less than the double of min speed
damage = impact / 2 --if the plane was landing, the damage is mainly on landing gear, so lets reduce the damage
local new_vel = self.object:get_velocity()
new_vel.y = 0
self.object:set_velocity(new_vel) --TODO something is causing the plane to explode after a shaking, so I'm reseting the speed until I discover the bug
end
end
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter