changed custom physics to use add_velocity instead of set_velocity

This commit is contained in:
Alexsandro Percy 2023-10-11 19:51:55 -03:00
parent f36c129d64
commit 3f12d89a8d

View file

@ -51,6 +51,7 @@ function airutils.physics(self)
new_velocity = {x=new_velocity.x*friction,
y=new_velocity.y,
z=new_velocity.z*friction}
-- bounciness
if self.springiness and self.springiness > 0 and self.buoyancy >= 1 then
local vnew = vector.new(new_velocity)
@ -82,7 +83,10 @@ function airutils.physics(self)
end --damage the plane if it have hard friction
end
self.object:set_velocity(new_velocity)
--self.object:set_velocity(new_velocity)
local vel_sum = vector.subtract(new_velocity,vel)
self.object:add_velocity(vel_sum)
end
end