From 4645a5e45662590bc08deb17daa9b45d2b476296 Mon Sep 17 00:00:00 2001 From: Alexsandro Percy Date: Wed, 13 Sep 2023 20:28:27 -0300 Subject: [PATCH] returning the angle by speed --- lib_planes/entities.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib_planes/entities.lua b/lib_planes/entities.lua index 95d1c06..49a09d5 100644 --- a/lib_planes/entities.lua +++ b/lib_planes/entities.lua @@ -335,7 +335,7 @@ function airutils.logic(self) self._angle_of_attack = self._wing_angle_of_attack - ((actuator_angle / self._elevator_response_attenuation)*percentage) --airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime) - --self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime) + self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime) if self._angle_of_attack < self._min_attack_angle then self._angle_of_attack = self._min_attack_angle