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https://github.com/APercy/airutils.git
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Merge pull request #18 from bell07/main
rewrite skinsdb support allowing to use it with 3d_armor
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commit
465d7c562e
2 changed files with 52 additions and 43 deletions
2
mod.conf
2
mod.conf
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@ -2,4 +2,4 @@ name = airutils
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title=AirUtils
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description=A lib for airplanes and some useful tools
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author=apercy
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optional_depends=player_api, emote, climate_api, biofuel, signs_lib
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optional_depends=player_api, emote, climate_api, biofuel, signs_lib, skinsdb
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@ -8,17 +8,20 @@ local curr_skin = "airutils:skin"
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minetest.register_chatcommand("au_uniform", {
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func = function(name, param)
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if skinsdb_mod_path and minetest.global_exists("armor") then
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minetest.chat_send_player(name, S("Sorry, but this module doesn't work when SkinsDb and Armor are instaled together."))
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else
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if player then
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airutils.uniform_formspec(name)
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else
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minetest.chat_send_player(name, S("Something isn't working..."))
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end
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end
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if player then
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if skinsdb_mod_path then
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local skdb_skin = skins.get_player_skin(player)
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if skdb_skin:get_meta("format") == "1.8" then
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minetest.chat_send_player(name, S("Sorry, but uniform cannot be applied to format 1.8 skins."))
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return
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end
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end
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airutils.uniform_formspec(name)
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else
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minetest.chat_send_player(name, S("Something isn't working..."))
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end
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end,
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})
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@ -26,9 +29,44 @@ local set_player_textures =
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minetest.get_modpath("player_api") and player_api.set_textures
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or default.player_set_textures
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if skinsdb_mod_path then
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-- Enhance apply_skin_to_player for all skins
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local orig_apply_skin_to_player = skins.skin_class.apply_skin_to_player
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function skins.skin_class:apply_skin_to_player(player)
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local orig_texture = self:get_texture()
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local player_meta = player:get_meta()
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local pilot_skin = player_meta:get_string("pilot_skin")
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if pilot_skin ~= "" then
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if self:get_meta("format") == "1.8" then
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-- format 1.8 is not suported
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orig_apply_skin_to_player(self, player)
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else
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local orig_get_texture = self.get_texture
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function self:get_texture()
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return "[combine:64x32:0,0="..orig_texture.."^"..pilot_skin
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end
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orig_apply_skin_to_player(self, player)
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self.get_texture = orig_get_texture
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end
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else
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orig_apply_skin_to_player(self, player)
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end
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end
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end
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function airutils.set_player_skin(player, skin)
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if not player then return end
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-- use skinsdb enhancement
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if skinsdb_mod_path then
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local player_meta = player:get_meta()
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player_meta:set_string("pilot_skin", skin)
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local skdb_skin = skins.get_player_skin(player)
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skdb_skin:apply_skin_to_player(player)
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return
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end
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-- manage byself
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local player_properties = player:get_properties()
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if not player_properties then return end
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@ -39,10 +77,6 @@ function airutils.set_player_skin(player, skin)
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if skin then
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--get current texture
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texture = texture[1]
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if skinsdb_mod_path then
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local skdb_skin = skins.get_player_skin(player)
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texture = "[combine:64x32:0,0="..skdb_skin._texture --..":0,0="..skin
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end
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--backup current texture
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local backup = player_meta:get_string("backup")
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@ -58,19 +92,7 @@ function airutils.set_player_skin(player, skin)
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--sets the combined texture
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if texture ~= nil and texture ~= "" then
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if skinsdb_mod_path then
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player:set_properties({
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visual = "mesh",
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visual_size = {x=0.95, y=1},
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mesh = "character.b3d",
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textures = {texture},
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})
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if armor then
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armor:update_player_visuals(player)
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end
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else
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set_player_textures(player, {texture})
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end
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set_player_textures(player, {texture})
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player_meta:set_string("curr_skin",texture)
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--player:set_attribute(curr_skin, texture)
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end
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@ -89,21 +111,8 @@ function airutils.set_player_skin(player, skin)
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end
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end
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--minetest.chat_send_all(dump(old_texture))
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if skinsdb_mod_path then
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player:set_properties({
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = "skinsdb_3d_armor_character_5.b3d",
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textures = {texture},
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})
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skins.set_player_skin(player, skins.get_player_skin(player))
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if armor then
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armor:set_player_armor(player)
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end
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else
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if old_texture ~= nil and old_texture ~= "" then
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set_player_textures(player, { old_texture })
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end
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if old_texture ~= nil and old_texture ~= "" then
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set_player_textures(player, { old_texture })
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end
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player_meta:set_string("backup","")
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player_meta:set_string("curr_skin","")
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