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improved vehicle attach
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1 changed files with 31 additions and 22 deletions
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@ -20,41 +20,50 @@ local function attach_entity(self, target_obj, dest_pos, relative_pos, entity_na
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end
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end
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function airutils.dettach_entity(self)
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if not self._vehicle_custom_data then return end
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if not self._vehicle_custom_data.simple_external_attach_entity then return end
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function airutils.get_attached_entity(self)
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if not self._vehicle_custom_data then return nil, nil end
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if not self._vehicle_custom_data.simple_external_attach_entity then return nil, nil end
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local entity_name = self._vehicle_custom_data.simple_external_attach_entity
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local relative_pos = self._vehicle_custom_data.simple_external_attach_pos
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local inv_id = self._vehicle_custom_data.simple_external_attach_invid
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local pos = self.object:get_pos()
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local velocity = self.object:get_velocity()
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local nearby_objects = minetest.get_objects_inside_radius(pos, 32)
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for i,obj in ipairs(nearby_objects) do
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local ent = obj:get_luaentity()
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if ent then
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if ent._inv_id then
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if ent._inv_id == inv_id then
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local rotation = self.object:get_rotation()
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local direction = rotation.y
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local move = -1*relative_pos.z/10
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pos.x = pos.x + move * math.sin(direction)
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pos.z = pos.z - move * math.cos(direction)
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pos.y = pos.y + self.initial_properties.collisionbox[2] - ent.initial_properties.collisionbox[2]
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obj:set_detach()
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obj:set_pos(pos)
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obj:set_rotation(rotation)
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obj:set_velocity(velocity)
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--clear
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self._vehicle_custom_data.simple_external_attach_entity = nil
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self._vehicle_custom_data.simple_external_attach_pos = nil
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self._vehicle_custom_data.simple_external_attach_invid = nil
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break
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return ent, obj
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end
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end
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end
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end
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end
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return nil, nil
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end
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function airutils.dettach_entity(self)
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local ent, obj = airutils.get_attached_entity(self)
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if ent and obj then
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local relative_pos = self._vehicle_custom_data.simple_external_attach_pos
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local pos = self.object:get_pos()
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local rotation = self.object:get_rotation()
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local direction = rotation.y
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local velocity = self.object:get_velocity()
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local move = -1*relative_pos.z/10
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pos.x = pos.x + move * math.sin(direction)
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pos.z = pos.z - move * math.cos(direction)
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pos.y = pos.y + self.initial_properties.collisionbox[2] - ent.initial_properties.collisionbox[2]
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obj:set_detach()
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obj:set_pos(pos)
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obj:set_rotation(rotation)
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obj:set_velocity(velocity)
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--clear
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self._vehicle_custom_data.simple_external_attach_entity = nil
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self._vehicle_custom_data.simple_external_attach_pos = nil
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self._vehicle_custom_data.simple_external_attach_invid = nil
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end
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end
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function airutils.simple_external_attach(self, relative_pos, entity_name, radius)
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