mirror of
https://github.com/APercy/airutils.git
synced 2025-03-15 08:01:22 +00:00
added skinsdb ugly workaround
This commit is contained in:
parent
753243c84e
commit
6b5e263a4c
1 changed files with 26 additions and 8 deletions
|
@ -5,11 +5,6 @@ local skinsdb_mod_path = minetest.get_modpath("skinsdb")
|
|||
minetest.register_chatcommand("au_uniform", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
||||
if skinsdb_mod_path then
|
||||
minetest.chat_send_player(name, "This tool is incompatible with skinsdb.")
|
||||
return
|
||||
end
|
||||
|
||||
if player then
|
||||
airutils.uniform_formspec(name)
|
||||
|
@ -31,6 +26,10 @@ function airutils.set_player_skin(player, skin)
|
|||
if texture then
|
||||
if skin then
|
||||
texture = texture[1]
|
||||
if skinsdb_mod_path then
|
||||
texture = "character.png"
|
||||
end
|
||||
|
||||
if player:get_attribute(backup) == nil or player:get_attribute(backup) == "" then
|
||||
player:set_attribute(backup, texture) --texture backup
|
||||
--minetest.chat_send_all(dump(player:get_attribute(backup)))
|
||||
|
@ -39,7 +38,16 @@ function airutils.set_player_skin(player, skin)
|
|||
end
|
||||
texture = texture.."^"..skin
|
||||
if texture ~= nil and texture ~= "" then
|
||||
set_player_textures(player, { texture })
|
||||
if skinsdb_mod_path then
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
mesh = "character.b3d",
|
||||
textures = {texture},
|
||||
})
|
||||
else
|
||||
set_player_textures(player, { texture })
|
||||
end
|
||||
end
|
||||
else
|
||||
local old_texture = player:get_attribute(backup)
|
||||
|
@ -59,8 +67,18 @@ function airutils.set_player_skin(player, skin)
|
|||
end
|
||||
end
|
||||
--minetest.chat_send_all(dump(old_texture))
|
||||
if old_texture ~= nil and old_texture ~= "" then
|
||||
set_player_textures(player, { old_texture })
|
||||
if skinsdb_mod_path then
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
mesh = "skinsdb_3d_armor_character_5.b3d",
|
||||
textures = {texture},
|
||||
})
|
||||
skins.set_player_skin(player, skins.get_player_skin(player))
|
||||
else
|
||||
if old_texture ~= nil and old_texture ~= "" then
|
||||
set_player_textures(player, { old_texture })
|
||||
end
|
||||
end
|
||||
player:set_attribute(backup, nil)
|
||||
end
|
||||
|
|
Loading…
Add table
Reference in a new issue