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improved splash function, added texture
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parent
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3 changed files with 3 additions and 1 deletions
2
init.lua
2
init.lua
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@ -78,6 +78,8 @@ dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "texture_management.lua"
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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "attach_extern_ent.lua")
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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "attach_extern_ent.lua")
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if airutils._use_signs_api then dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "text.lua") end
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if airutils._use_signs_api then dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "text.lua") end
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airutils.splash_texture = "airutils_splash.png"
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local is_biofuel_installed = false
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local is_biofuel_installed = false
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if biomass then
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if biomass then
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if biomass.convertible_groups then is_biofuel_installed = true end
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if biomass.convertible_groups then is_biofuel_installed = true end
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BIN
textures/airutils_splash.png
Normal file
BIN
textures/airutils_splash.png
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Binary file not shown.
After Width: | Height: | Size: 7.1 KiB |
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@ -31,7 +31,7 @@ function airutils.add_splash(pos, yaw, x_pos)
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local direction = yaw
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local direction = yaw
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local spl_pos = vector.new(pos)
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local spl_pos = vector.new(pos)
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water_particle(spl_pos, {x=0,y=0,z=0})
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--water_particle(spl_pos, {x=0,y=0,z=0})
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--right
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--right
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local move = x_pos/10
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local move = x_pos/10
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