Fix global_exists usage

This commit is contained in:
Maksym H. 2024-12-27 11:07:25 +01:00
parent 7008b02305
commit 8c08df7853

View file

@ -97,11 +97,11 @@ function airutils.set_player_skin(player, skin)
else else
--remove texture --remove texture
local old_texture = player_meta:get_string("backup") local old_texture = player_meta:get_string("backup")
if minetest.global_exists(set_skin) then --checking if set_skin is available if minetest.global_exists("set_skin") then --checking if set_skin is available
if player:get_attribute("set_skin:player_skin") ~= nil and player:get_attribute("set_skin:player_skin") ~= "" then if player:get_attribute("set_skin:player_skin") ~= nil and player:get_attribute("set_skin:player_skin") ~= "" then
old_texture = player:get_attribute("set_skin:player_skin") old_texture = player:get_attribute("set_skin:player_skin")
end end
elseif minetest.global_exists(wardrobe) then --checking if wardrobe is available elseif minetest.global_exists("wardrobe") then --checking if wardrobe is available
if wardrobe.playerSkins then if wardrobe.playerSkins then
if wardrobe.playerSkins[name] ~= nil then if wardrobe.playerSkins[name] ~= nil then
old_texture = wardrobe.playerSkins[name] old_texture = wardrobe.playerSkins[name]