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improved skinsdb compatibility and fix on skins
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parent
07e2cf36fa
commit
9899cdd2d9
3 changed files with 18 additions and 21 deletions
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@ -30,14 +30,14 @@ function airutils.set_player_skin(player, skin)
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texture = texture[1]
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texture = texture[1]
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if skinsdb_mod_path then
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if skinsdb_mod_path then
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local skdb_skin = skins.get_player_skin(player)
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local skdb_skin = skins.get_player_skin(player)
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texture = "[combine:64x32:0,0="..skdb_skin._texture..":0,0="..skin.."]"
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texture = "[combine:64x32:0,0="..skdb_skin._texture --..":0,0="..skin
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end
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--backup current texture
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if player:get_attribute(backup) == nil or player:get_attribute(backup) == "" then
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player:set_attribute(backup, texture) --texture backup
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else
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else
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--backup current texture
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texture = player:get_attribute(backup)
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if player:get_attribute(backup) == nil or player:get_attribute(backup) == "" then
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player:set_attribute(backup, texture) --texture backup
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else
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texture = player:get_attribute(backup)
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end
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end
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end
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--combine the texture
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--combine the texture
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@ -53,9 +53,9 @@ function airutils.set_player_skin(player, skin)
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textures = {texture},
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textures = {texture},
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})
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})
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else
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else
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set_player_textures(player, { texture })
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set_player_textures(player, {texture})
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player:set_attribute(curr_skin, texture)
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end
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end
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player:set_attribute(curr_skin, texture)
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end
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end
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else
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else
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--remove texture
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--remove texture
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@ -124,17 +124,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end)
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end)
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if not skinsdb_mod_path then -- If not managed by skinsdb
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minetest.register_on_joinplayer(function(player)
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local skin = player:get_attribute(curr_skin)
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minetest.register_on_joinplayer(function(player)
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if skin and skin ~= "" and skin ~= nil then
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local skin = player:get_attribute(curr_skin)
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if skin and skin ~= "" and skin ~= nil then
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-- setting player skin on connect has no effect, so delay skin change
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minetest.after(3, function(player1, skin1)
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-- setting player skin on connect has no effect, so delay skin change
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airutils.set_player_skin(player1, skin1)
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minetest.after(3, function(player1, skin1)
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end, player, skin)
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airutils.set_player_skin(player1, skin1)
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end
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end, player, skin)
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end)
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end
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end)
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end
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